7/19/2023 0 Comments Sally face game episode 2![]() Enter 404, walk right through the darkness until you find another tape on the floor. – L: enter 403, have a chat with Herman (if you enter as Sal, something different shows up). – S: have a jam session and destroy the barrier. Enter 401 and absorb the energy sparking from the radio, before heading to the barrier and activating it. The rock absorbs this energy and “recharges”, allowing Larry to activate the barrier on Sal’s side. – L: enter 402 and notice the TV is making sparks. Enter room 402 and notice the TV is on static. – S: pick up the VHS tape (6/9) that presently “appeared” on the floor. READ: Sally Face: Episode 5 Walkthrough and Achievements – L: go through the hole in the bedroom of 504, use the stone on the black rectangle lying on the floor, it is thus sent to the “other side”. – S: enter 501 and pick up the key to 504, open room 504. – L: use the stone in front of 501, go in and use the stone again next to the bum. – S: use the guitar next to the barrier, play the song and hop down once it’s destroyed. – L: pick up the floating stone on the left, use it next to the first barrier. Throughout this part of the story you can talk to everyone you encounter but they won’t do anything remarkable. If you do make one, exit immediately to your desktop and re-launch the game: if it’s not too late you’ll have another try at it (although having gone through the guitar parts twice, I have to say it was pretty easy to get this achievement, so if you’re having a hard time you might want to play the game over a 2nd time). This is also where you will be able to obtain the Dark Melodies achievement, which requires you to make no mistakes on any of the barriers. This part of the game involves switching characters often, each paragraph below corresponds to the active character (L or S) ![]() – 403: Talk to Mr Sanderson, and try to walk back into the appartment three times. – 304: pick up a tooth (4/5) on the first kitchen counter. – 303: Talk to Chug, Maple and Soda (admire her wonderfully nostalgic Furby). – 203: pick up the pocket knife at the far end of the kitchen. Talk to Janis on the couch and to Ray in their brand new “garden” (Todd’s old room). – 202: In the bathroom, pick up the tooth (3/5) on the toilet tank. In bedroom, interact with the death machine twice. In bedroom 1, interact with the life support machine and with the strange square rip in the carpet (remember it’s there). – 201: interact with the goat blood stain in the kitchen. Go to the treehouse, LD (you can lie or not it doesn’t matter, but the truth is more fun). Interact with the stereo twice (feel the feels). Interact with the trap door in bedroom 2: Larry’s lost the key (and no, it’s not in the lost&found, unfortunately). ![]() – (B) Secret apartment: Pick up the tooth (2/5) in bedroom 1. – 101: Talk to Mrs Gibson, get the door slammed in your face. Pick up the tooth (1/5) on the floor on the right side of the door. – 104: Larry Dialog (I will refer to them as LD), talk to him a second time. You have to go though all of the apartments, I’ve explained everything room by room: – Return to Bubs, tell him about the art you’ve just seen and ask him to let you through. On the right side of the room is a 4th piece of “art”, talk to it (notice the name of this piece of art is “Her Fate”: sound familiar?). You should also remember how you solved the puzzle that led you to this number. – Enter room 4, on your immediate left you get another number: take a screenshot or write it down exactly as it is (very important). Once you have your 3 numbers (7-6-8), simply punch in the corresponding symbols on the keypad and ta-daa! Each room has 2 symbols, so add the number of lines from both. Each symbol grows more complicated as you get close to 10, and with a little observation you’ll notice 0 is a dot, 1 is a line, 2 is a circumflex accent… Every number corresponds to the number of lines the shape has. The symbols are also nordic letters, there are 10 of them: logically you would assume that each symbol corresponds to a number since you have no dictionary for nordic letters. – Puzzle: The 4th door is locked, it requires a 3-symbol code. Rooms 1,2 and 3 are enough to progress, but you need room 4 to obtain 2 VHS tapes, if you’re gunning for Her Fate you should get all 4 doors. In the 3 first doors, simply enter and talk to each pieces of “art” and notice the nordic letters on the opposite side of each room. – Talk to “Bubs” standing on your right: he wants you to admire his art in the rooms to your left. – Sally wakes up to an ear-shattering alarm clock in a strange version of his room.
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